Backend · Mobile · Systems — Spain
Multiplatform Application Developer (DAM) finishing my professional internship in Spain, transitioning to a B.S. in Computer Engineering at UOC. I build production-ready mobile and backend systems, and I'm drawn to the lower layers of the stack — computer architecture, embedded systems, and how software meets hardware.
Currently shipping a full-stack mobile app using Flutter (BLoC) + Spring Boot in a real production environment. When I'm not coding, I'm documenting what I learn in C, architecture, and Mandarin.
| Area | Tools |
|---|---|
| Languages | Java, Dart, C, C#, Kotlin, Python |
| Frameworks | Flutter (BLoC), Spring Boot (Security) |
| Databases | PostgreSQL, MongoDB, MariaDB |
| Tooling | Docker, Git, Linux (Fedora / Arch), Bruno, Postman |
| Other | Unity, Clean Architecture, REST APIs |
Flutter Spring Boot PostgreSQL Docker BLoC Spring Security
Full-stack application shipped in a real company context. Implemented Clean Architecture on the Flutter side with BLoC state management, and a secured REST API with Spring Boot handling auth, business logic, and database access. Not a toy project.
Obsidian Git Markdown
Automated workflow that publishes my Obsidian notes to GitHub on commit. Covers C programming, computer architecture, and my ongoing Engineering degree. A real record of learning in progress — not just a portfolio piece.
C# Unity Component Architecture
Collection of playable prototypes exploring gameplay mechanics and component-based architecture in C#. Focus on clean logic separation and reusable systems.
- 🎓 Starting B.S. Computer Engineering — UOC
- ⚙️ Deepening C knowledge + microcontrollers / SBCs
- 🇨🇳 Learning Mandarin Chinese


